Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
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- Stated location
- Remote Canada
- Listing updated on our site
- 14 Nov 2026, 01:01 EAT
Last seen in the live employer feed: 14 Nov 2026, 01:00 EAT. This confirms a feed listing, not employer endorsement of an application.
- Location names another country; Kenya eligibility is not established.
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| Employer | Verified Direct Employer (Protected) |
|---|---|
| Location | Remote Canada |
| Remote type | Remote |
| Posted | 1mo ago |
| Application Status | Pro Membership & Free Pass Access |
About this role (Direct Employer Details Protected)
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
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