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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Verified Direct Employer Vetted
Open to Apply Remote · Remote Canada · Posted 1mo ago
Firefox

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Stated location
Remote Canada
Listing updated on our site
14 Nov 2026, 01:01 EAT

Last seen in the live employer feed: 14 Nov 2026, 01:00 EAT. This confirms a feed listing, not employer endorsement of an application.

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Job at a glance
Employer Verified Direct Employer (Protected)
Location Remote Canada
Remote type Remote
Posted 1mo ago
Application Status Pro Membership & Free Pass Access

About this role (Direct Employer Details Protected)

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

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