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Game Developer- Remote

Verified Direct Employer Vetted
Recently posted Contractor · United States · USD70 - USD130 (hourly) · Posted 2h ago
Game-Developer Godot-Developer Game-Programmer Game-Engine-Developer

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Stated location
United States
Listing updated on our site
14 Nov 2026, 08:01 EAT
  • Mentions "eat"
  • Timezone range utc-10 to utc+14 overlaps EAT (UTC+3)
  • Location names another country; Kenya eligibility is not established.

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Job at a glance
Employer Verified Direct Employer (Protected)
Location United States
Remote type Contractor
Salary USD70 - USD130 (hourly)
Posted 2h ago
Application Status Pro Membership & Free Pass Access

About this role (Direct Employer Details Protected)

Job Description: Game Developer – Godot Expert

Role Type: ContractorLocation: Remote

About the Role

We are seeking experienced Godot Game Engine specialists to support an AI training project. You will complete practical 2D and 3D game development tasks using Godot and document your workflows to help improve how AI systems understand game development.

Key Responsibilities

  1. Create and modify 2D and 3D games using Godot.
  2. Develop gameplay mechanics, animations, and UI elements.
  3. Work with GDScript, scenes, nodes, and game physics.
  4. Troubleshoot issues and optimize game performance.
  5. Complete advanced Godot tasks and explain workflows step by step.
  6. Create clear instructions and detailed prompts for game development workflows.

Required Qualifications

  1. Strong hands-on experience with the Godot Game Engine.
  2. Experience with GDScript or C# programming.
  3. Good understanding of 2D/3D game development, scenes, nodes, and animations.
  4. Ability to develop, debug, and optimize gameplay systems.
  5. Access to Godot and ability to record your screen while completing tasks.
  6. English proficiency at B2 level or higher.
  7. Ability to explain technical workflows clearly.

Preferred Qualifications

  1. Portfolio showcasing Godot game development projects.
  2. Master's degree or PhD in Computer Science, Game Development, or a related field.
  3. Experience in data annotation, RLHF, or AI model evaluation.
  4. Knowledge of multiplayer games, game physics, or UI/UX development.
  5. Professional experience in game development.

Originally posted on [Employer]

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